Filed Under (3D) by joseph on 29-04-2008

Wings 3D
Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.
It is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.
There is no support in Wings for doing animations.
System Requirements
- Windows: OpenGL required. From 0.99.00: Windows 2000 or higher required.
- Mac OS X: From 0.98.35: 10.4 (”Tiger”) or higher required. From 0.98.26 (Nov 2004): 10.3 (”Panther”) or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.
- Linux: Open GL or Mesa required.
- Other Unix: OpenGL required; you’ll need to build from source.
Support/help
- Wings3D - Official Development Forum. This is the best place to get help/support or report bugs.
- I don’t do support via email. Sorry for that, but I don’t have an unlimited supply of time.
Learning Wings
- User Manual 1.6.1 (PDF)
- PuzzledPaul’s Wings 3D tutorials, notes and general information
- Tutorial Central at the Official Development Forum
- Tutorial: Filling a hole
- Tutorial: Making a dog house (animated GIF)
- Tutorial: Modeling a cactus
- Tutorial: Hair
Export Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- VRML (WRL)
- Renderware (RWX)
- FBX (on Windows and Mac OS X)
- Yafray
- Toxic
- Povray
Import Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- FBX (on Windows and Mac OS X)
- Adobe Illustrator 8 (AI)
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Filed Under (3D) by joseph on 29-04-2008

toxic
toxic is a physically correct global illumination renderer aiming to produce photorealistic images and animations.
toxic’s goal is to provide artists with a free, powerful rendering tool which is actively maintained, developed and extended.
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Filed Under (3D, Graphics) by joseph on 29-04-2008
Terragen v0.9.43 for Windows
Terragen™ is capable of photorealistic results for professional landscape visualisation, special effects, art and recreation.
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Filed Under (3D, Graphics) by joseph on 29-04-2008
OpenFX 2.0
The long-awaited update to OpenFX to include hardware rendering is now available for download, with the following changes:
- Source built with Visual Studio Solution files.
- Experimental hardware GPU rendering. Many (not all) programmable shaders are working. A few of these are nVidia hardware specific and ATI hardware is known to have issues with, for example, the blisters shader.
- A particle actor is installed which only works with the GPU renderer. Effects include flames, clouds, sparks, inferno, moving fire and fluids flowing from a pipe.
- OFX model formats changed to accommodate Maps and Materials.
- In this new regime each polygon/face can have an image map and a material applied to it. The old OpenFX 1.x face descriptions can still be used for basic properties like colour and smoothing but all the texturing must now be done through the materials.
- Image mapping has been significantly changed with some of the attributes that previously were attached to individual faces now applied to the image map itself (e.g tiling or shading).
- All vertices now carry image map coordinates.
- The new model files now embed the image maps directly, so there is no need to store them separately.
- We strongly recommend that you do not erase or overwrite any of your older model or animation files from OpenFX 1.x and make new copies of them for use with the 2.x beta.
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